|
|
Rivet 4.0.0
|
1#ifndef RIVET_MATH_MATRIX3
2#define RIVET_MATH_MATRIX3
4#include "Rivet/Math/MathConstants.hh"
5#include "Rivet/Math/MathUtils.hh"
6#include "Rivet/Math/MatrixN.hh"
7#include "Rivet/Math/Vector3.hh"
21 _matrix = RivetEigen::AngleAxis<double>( angle, normaxis._vec);
25 setAsRotation(from, to);
41 const double theta = angle(from, to);
43 _matrix = EMatrix::Identity();
46 _matrix = RivetEigen::AngleAxis<double>(theta, normaxis._vec);
53 rtn.setAsRotation(from, to);
Specialisation of MatrixN to aid 3 dimensional rotations. Definition Matrix3.hh:13
General -dimensional mathematical matrix object. Definition MatrixN.hh:30
Three-dimensional specialisation of Vector. Definition Vector3.hh:40
Vector3 unit() const Synonym for unitVec. Definition Vector3.hh:124
Definition MC_CENT_PPB_Projections.hh:10
Vector3 cross(const Vector3 &a, const Vector3 &b) Unbound cross-product function. Definition Vector3.hh:272
std::enable_if< std::is_floating_point< NUM >::value, bool >::type isZero(NUM val, double tolerance=1e-8) Compare a number to zero. Definition MathUtils.hh:24
double angle(const Vector2 &a, const Vector2 &b) Angle (in radians) between two 2-vectors. Definition Vector2.hh:177
|