2 #ifndef RIVET_LossyFinalState_HH 3 #define RIVET_LossyFinalState_HH 5 #include "Rivet/Tools/Logging.hh" 6 #include "Rivet/Config/RivetCommon.hh" 7 #include "Rivet/Particle.hh" 8 #include "Rivet/Event.hh" 9 #include "Rivet/Projection.hh" 10 #include "Rivet/Projections/FinalState.hh" 16 template <
typename FILTER>
53 const FinalState& fs = applyProjection<FinalState>(e,
"FS");
54 getLog() << Log::DEBUG <<
"Pre-loss number of FS particles = " << fs.
particles().size() << endl;
55 _theParticles.clear();
57 std::back_inserter(_theParticles), _filter);
58 getLog() << Log::DEBUG <<
"Filtered number of FS particles = " << _theParticles.size() << endl;
66 if (fscmp)
return fscmp;
67 return _filter.compare(other._filter);
void setName(const std::string &name)
Used by derived classes to set their name.
Definition: Projection.hh:133
Definition: ALICE_2010_I880049.cc:13
FinalState(const Cut &c=Cuts::open())
Construction using Cuts object.
Definition: FinalState.cc:7
virtual ~LossyFinalState()
Virtual destructor, to allow subclassing.
Definition: LossyFinalState.hh:43
Templated FS projection which can lose some of the supplied particles.
Definition: LossyFinalState.hh:17
LossyFinalState(FILTER filter, double mineta=-MAXDOUBLE, double maxeta=MAXDOUBLE, double minpt=0.0)
Stand-alone constructor. Initialises the base FinalState projection.
Definition: LossyFinalState.hh:32
virtual const Particles & particles() const
Get the particles in no particular order, with no cuts.
Definition: ParticleFinder.hh:49
void project(const Event &e)
Apply the projection on the supplied event.
Definition: LossyFinalState.hh:52
LossyFinalState(const FinalState &fsp, FILTER filter)
Constructor from FinalState.
Definition: LossyFinalState.hh:24
int compare(const Projection &p) const
Compare projections.
Definition: LossyFinalState.hh:63
static const double MAXDOUBLE
Definition: MathHeader.hh:12
Cmp< Projection > mkNamedPCmp(const Projection &otherparent, const std::string &pname) const
Definition: Projection.cc:51
Project out all final-state particles in an event. Probably the most important projection in Rivet! ...
Definition: FinalState.hh:12
const PROJ & addProjection(const PROJ &proj, const std::string &name)
Register a contained projection (user-facing version)
Definition: ProjectionApplier.hh:170
Base class for all Rivet projections.
Definition: Projection.hh:29
Log & getLog() const
Get a Log object based on the getName() property of the calling projection object.
Definition: Projection.hh:127
DEFAULT_RIVET_PROJ_CLONE(LossyFinalState)
Clone on the heap.