2 #ifndef RIVET_PromptFinalState_HH 3 #define RIVET_PromptFinalState_HH 5 #include "Rivet/Projections/FinalState.hh" 32 PromptFinalState(
const Cut& c,
bool accepttaudecays=
false,
bool acceptmudecays=
false);
60 bool _acceptMuDecays, _acceptTauDecays;
Definition: ALICE_2010_I880049.cc:13
void project(const Event &e)
Apply the projection on the supplied event.
Definition: PromptFinalState.cc:38
void acceptMuonDecays(bool acc=true)
Accept leptons from decays of prompt muons as themselves being prompt?
Definition: PromptFinalState.hh:46
PromptFinalState(bool accepttaudecays=false, bool acceptmudecays=false)
Constructor without cuts.
Definition: PromptFinalState.cc:7
void acceptTauDecays(bool acc=true)
Accept leptons from decays of prompt taus as themselves being prompt?
Definition: PromptFinalState.hh:48
int compare(const Projection &p) const
Compare projections.
Definition: PromptFinalState.cc:30
DEFAULT_RIVET_PROJ_CLONE(PromptFinalState)
Clone on the heap.
Project out all final-state particles in an event. Probably the most important projection in Rivet! ...
Definition: FinalState.hh:12
Base class for all Rivet projections.
Definition: Projection.hh:29
Find final state particles directly connected to the hard process.
Definition: PromptFinalState.hh:22