TriggerUA5 Member List

This is the complete list of members for TriggerUA5, including all inherited members.

_addProjection(const Projection &proj, const std::string &name)ProjectionApplier [protected]
_allowProjRegProjectionApplier [protected]
_decision_nsd_1TriggerUA5 [private]
_decision_nsd_2TriggerUA5 [private]
_decision_sdTriggerUA5 [private]
_n_minusTriggerUA5 [private]
_n_plusTriggerUA5 [private]
_samebeamsTriggerUA5 [private]
addBeamPair(const ParticleName &beam1, const ParticleName &beam2)Projection [inline]
addProjection(const PROJ &proj, const std::string &name)ProjectionApplier [inline, protected]
applyProjection(const Event &evt, const PROJ &proj) const ProjectionApplier [inline]
applyProjection(const Event &evt, const Projection &proj) const ProjectionApplier [inline]
applyProjection(const Event &evt, const std::string &name) const ProjectionApplier [inline]
beamPairs() const Projection [virtual]
before(const Projection &p) const Projection
clone() const TriggerUA5 [inline, virtual]
Cmp< Projection > classProjection [friend]
compare(const Projection &UNUSED(p)) const TriggerUA5 [inline, protected, virtual]
Rivet::Projection::compare(const Projection &p) const =0Projection [protected, pure virtual]
Event classProjection [friend]
getLog() const Projection [inline]
getProjection(const std::string &name) const ProjectionApplier [inline]
getProjection(const std::string &name) const ProjectionApplier [inline]
getProjections() const ProjectionApplier [inline]
getProjHandler() const ProjectionApplier [inline, protected]
mkNamedPCmp(const Projection &otherparent, const std::string &pname) const Projection [protected]
mkPCmp(const Projection &otherparent, const std::string &pname) const Projection [protected]
name() const Projection [inline, virtual]
nsd2Decision() const TriggerUA5 [inline]
nsdDecision() const TriggerUA5 [inline]
numHits()TriggerUA5 [inline]
project(const Event &evt)TriggerUA5 [virtual]
Projection()Projection
ProjectionApplier()ProjectionApplier
Projectionhandler classProjectionApplier [friend]
samebeams() const TriggerUA5 [inline]
sdDecision() const TriggerUA5 [inline]
setName(const std::string &name)Projection [inline]
TriggerUA5()TriggerUA5
~Projection()Projection [virtual]
~ProjectionApplier()ProjectionApplier [virtual]