_boostMatrix | LorentzTransform | [private] |
beta() const | LorentzTransform | [inline] |
boost() const | LorentzTransform | [inline] |
combine(const LorentzTransform <) const | LorentzTransform | [inline] |
gamma() const | LorentzTransform | [inline] |
inverse() const | LorentzTransform | [inline] |
LorentzTransform() | LorentzTransform | [inline] |
LorentzTransform(const Vector3 &boost) | LorentzTransform | [inline] |
LorentzTransform(const double betaX, const double betaY, const double betaZ) | LorentzTransform | [inline] |
mkMatrix4(const Matrix3 &m3) const | LorentzTransform | [inline, private] |
operator*(const LorentzTransform <) const | LorentzTransform | [inline] |
postMult(const Matrix3 &m3) | LorentzTransform | [inline] |
preMult(const Matrix3 &m3) | LorentzTransform | [inline] |
rotate(const Vector3 &from, const Vector3 &to) const | LorentzTransform | [inline] |
rotate(const Vector3 &axis, const double angle) const | LorentzTransform | [inline] |
rotate(const Matrix3 &rot) const | LorentzTransform | [inline] |
setBoost(const Vector3 &boost) | LorentzTransform | [inline] |
setBoost(const double betaX, const double betaY, const double betaZ) | LorentzTransform | [inline] |
toMatrix() const | LorentzTransform | [inline] |
toString(const LorentzTransform <) | LorentzTransform | [friend] |
transform(const FourVector &v4) const | LorentzTransform | [inline] |